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  • Godot 4, 2D Mobile Optimization

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    It's not easy to optimize and the information out there isn't too great. There's just not much resources on optimizing Godot for mobile devices out there in general. Your mileage may vary.

    Viewport scaling - Takes less GPU resources therefore energy than canvas_items. You can test it on an iOS device yourself. It makes a BIG difference for my game.

    Expanded Aspect Ratio - Use a square resolution to keep same resolution when in landscape or portrait. Expanded will scale that box accordingly. It is up to you to...

  • Goals for 2024

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    Missed my goals for 2023, unfortunately, but made unexpected progress in a different direction with Atlas Fury. Didn't have plans to do it, but hey that's where I am. 3 mobile games is the 2024 target.

    Roadmap

    Feb 2024: Atlas Fury iOS

    Mar 2024: Atlas Fury Android

    July 2024: Hi Stakes Game on both iOS and Android

    Dec 2024: Untitled Space Game Single player game. Multiplayer version in 2025.

    These are targets given optimistic conditions. 2023 wasn't optimal. I want 2024 to be optimal so I can release these.

  • Atlas Fury, Incredible Progress and Last Build of the Year 2023

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    Added a new special weapon, pretty much has to do with black holes, and one more to go!

    Starfang Striker is inspired by Starfox just more wolf than fox. Probably should've called it StarWolf. This play was close though, was close to death as you can see the few times I started playing more conservatively rather than just freely getting hit.

    Never thought I'd get this far so quickly. It didn't register to me that I could make something like this in 2 months so far. Godot Engine played a big factor in that. The...

  • Atlas Fury's Release Draws Near

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    The latest build is promising. SURGE really has impact! and look at all those bouncy carrots.

    Did I say this was a wacky game? That's how it started off. Always meant to be wacky.

    Feb 2024 - IOS Release. March 2024 Android Release.

    I've already figured out the next mobile casual game that I really like and is casual, space themed and includes a competitive mode (I mean co-op is possible). The game play mechanics are so simple, so it will give me time to figure out the multiplayer aspect. I think casual gamers ...

  • Does Pro-Palestinian Mean Anti-Israeli or Pro-Hamas?

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    Seems like you are branded an antisemitic if you are not Pro-Israel, which is an extremist emotional view.

    When I read articles like: https://www.aa.com.tr/en/middle-east/pro-israel-tech-groups-witch-hunt-in-us-targets-critics-of-gaza-war/3084033

    or https://blog.paulbiggar.com/i-cant-sleep/

    You got to wonder if it's worth being pro-Israeli at all. I'm unsure of how one can be pro-Hamas, anti-Israel or anti-Semitic by being against killing and devastation of civilians. There are many Jews who are against killin...

  • Change Coinbase Address When You are Stuck With Verification

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    I wanted to change my address on Coinbase for some time now, but every time it would just say "Identity Verification required" blah blah, I would submit the ID and then crickets. Nothing happens. Address doesn't change, nothing changes.

    Ok, so i go to Coinbase help and they wanted me to complete an Address Verification thing. I rejected that solution since the address cannot even be changed to verify it in the first place. Like wtf kind of solution is that. No brains man.

    https://www.coinbase.com/verify-ident...

  • Atlas Fury, A.K.A. Project Atlas #6, A Godot Game.

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    The game is really coming alive! I added bananas as a troll item, but man they can be so useful.


    I'm experimenting with orchestrating enemies to do different types of movement to get rid of the monotony of just having them follow you. This level is the hardest so far, for sure, but beatable. I'll probably nerf the enemies and take some out of the level since this is a casual game, but I don't mind the idea of having challenging levels with breather levels. I shouldn't be throwing too much at a player.

    I'll tr...

  • Exporting a Godot Game for Android

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    If you've tried to export a Godot game for Android target, you most likely ran into errors when you checked Gradle box like "Unable to locate a Java Runtime" or whatever. Annoying since there is no logs of the commands run nor environment variables.

    Follow instructions here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html Come back when you reached the error.

    I use Mac OS and opening Godot from Applications folder will not contain a JAVA_HOME variable.

    Open a terminal and jus...

  • Atlas Fury, A.K.A. Project Atlas #5, A Godot Game.

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    Pretty well done. Close calls! No flawless victory.


    Yeeee, this one's in review for Testflight for public testers.

  • Project Atlas #4, A Godot Game. Point of No Return.

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    Maybe the last post marked the point of no return. Regardless, it's official as of now.

    This ship uses orbiting satellites with a laser on them as well as shooting eyes that move in a wave pattern.

    All the ships in the game have their own play style which means you can't do the same things you would with another. You cannot stay in one place to win especially as the difficulty ramps up. I try my best to make sure to scale the weapons and the levels, but it won't be perfect. Best to just switch to another ship...