Released on Google Play, but not Apple yet even though it got reviewed and approved. App Store has a weird bug where it did not want to move itself from "in review" to "ready for distribution" even...
It had to happen right? Atlas Fury will be released on the Epic Games Online Store for some exclusive time then maybe Steam. Will advertise a bit as well as iterate a bit on the game. I say it's a ...
Without Bevy Game Engine especially. Yeah, I'm using rust to build a game. 💀💀💀
Most people would not write Rust especially for a multiplayer game server! I'm taking on the challenge to do it twice, ...
I spent today just trying to use nunjucks for serving some templated html. Turns out nunjucks among other templating libraries are fucking broken because of this rtarded split between cjs and mjs.
E...
I recently released Atlas Fury, an arcade style space shooter for iPhone (App Store) and Android (Google Play)
so I am jotting down post experiences.
My experience with Godot in general has been pl...
Growth and ratings, that's about it, nothing else. Growth is first priority. It's the best one that produces the best outcome that I can see for this product specifically.
Currently going the rounds trying different advertising services. Meta is ass. Google is top notch. Apple is expensive. Reddit is ass, really bad.
Inconsistent Policy Application: Fist off, they don...
You can just go boom: idea -> development -> publish, but how will people know your product exists and what it does? Advertising!
I recently released Atlas Fury, an arcade style space shooter for iP...
With Atlas Fury being released to the Google Play Store while Apple drags it's knees doing whatever (rejecting my app for really stupid sh*t where the functionality is already there there's nothing...