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  • Dev Log, Hi Stakes Markets Game: Real Estate Market

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    Hi Stakes Markets Game Official Site


    I've been thinking about how to add real estate markets to Hi Stakes Markets Game (HSMG). As many people understand it, it is about owning homes, building structures and land. What most people don't understand is all the mechanics that go into it and don't care for most aspects, they just want to own, maintain and get income. "Be an owner, not a renter."

    Marketplace: Focuses on the simplest aspects of the Real Estate Market that stays true to what HSMG is all about. Player...

  • Dev Log, Hi Stakes Markets Game: Android Version is Live

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    Google Play Link

    App Store Link


    Official Website

    Google reviewed it quickly and approved. Apple on the other hand twiddled their thumbs then came back with a rejection based on the idea of needing financial license or whatever. Ridiculous. No matter how many times you mention and put into your terms of service that this a game and not reality nor does it even claim to 100% match reality, they came back with a bull sht excuse to reject

    Not once but twice now. This is why the walls for app stores need to be broke...

  • Dev Log, Hi Stakes Markets Game: WWW Released. Marching to App Store Release

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    Official Hi Stakes Markets Game Website

    The official website of Hi Stakes Markets Game is now public. Now we march to App Store release. Should've been done sooner, but bug fixing is long and arduous. That's not to say there aren't bugs, just not show stopping bugs. App looks great.

    March is the month of release not withstanding some weird long App Store review.

    My tasks are: Submit to Apple and Google by Friday. Get press release ready. Send to different forums.

    Marketing

    I will be submitting a press release, f...

  • Dev Log, Hi Stakes Markets Game: Systems Admin, Bug Smashing and Tweaks

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    Another week another update. I've been finding bugs, adding more logging and tweaking Hi Stakes Markets.

    I validated shop purchases for both items and subscriptions work. I have a custom built ledger that reads from another custom built event logging service for essentially webhooks and any other external service. This week was the week where validation happened there and bam, it works. It didn't work the first time because of major but not fatal errors, but now it works. It's amazing because it is a shared ...

  • Dev Log, Hi Stakes Markets Game: Feature Complete

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    Today marks the day Hi Stakes Markets Game is feature complete.

    It was a wild ride, the first version of this bad boy was in 2022 which I decided to go into Wolfram Alpha and Mathematica to devise asset pricing equations for stocks then commodities. I kept those in notes and collected a lot of information about financial markets. Launched a internal alpha accessible anywhere in 2023 then withered away, I opened the game every once in a while to trade a bit, but it was pretty boring.

    2025 came and Gemini 2.5 ...

  • Dev Log, Hi Stakes Markets Game: Asset Valuation is Challenging. Volatility Feedback Loop.

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    I discuss in a previous post that Hi Stakes Market Game is under a feature freeze and I am ironing out bugs. One bug relates to asset valuations. Another terrible bug was related to my in memory db library that works like CQEngine. Those bugs were a catastrophic cascading probe, one compounded on another.

    My In-Memory DB Library's bug was in the query planner specifically in the cascading probe where filters after two to be ignored and incomplete implementation of the necessary residual filtering. There were...

  • Dev Log, Hi Stakes Markets Game: Welcome to Fixed Income Markets, Prediction Markets and Feature Freeze

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    Hi Stakes Markets Game is now feature frozen. I should have feature froze sooner, but I needed to add support for the Bond Market. A financial simulator without the bond market is hallow. Bonds are debt instruments, it's how governments and corporations raise money to remain active. It's how investors can seek a stable cash flow rather than rely on fluctuations of the Equities and Derivatives markets.

    Binary Options (Prediction Market) are more fleshed out and implemented now.  It's take all or nothing, so t...

  • Dev Log: Building Hi Stakes Market Game "Gains are made by taking losses"

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    It’s been a while since I’ve written a proper update, but this feels like the right time.
    Hi Stakes Market Game is finally coming together and I’m aiming to have a beta available this November for both iPhone and Android.

    At its core, it’s a game about markets but not just the charts-and-numbers kind. It’s about how economies move, how risk turns into opportunity, and how every boom has a bust hiding in it. The world inside Hi Stakes is alive: it grows, crashes, rebuilds, and surprises me even while I’m de...

  • My AI Rust Code Gen Binging for HIgh Performance Libraries that I've Always Desired

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    The libraries I've worked on recently with the help of AI have been non trivial. Like these are not easy projects to do even on your own especially not within the very short time frame I've been able to produce these things. Granted I have quite a lot of expertise in various areas. Let's take a look at what I've produced. All of these libraries are available under the MPL 2.0 license. Free to use, free to modify.

    Working in Rust is non-trivial, in of itself. The shock that AI can one shot implementation some...

  • Whew, That Was Crazy. All of The Tools and Libraries I Just Released. Insane.

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    Some of the libraries were a long time coming and the others just spur of the moment thoughts.

    I released TurnKeeper, a comprehensive Job Scheduler library in Rust. 

    Spawn Point, a comprehensive scaffolding application. 

    oss-porter, a way to contribute to open source parts of your internal projects quickly and pain free especially at companies.

    RockSolid, a "ORM" for rocksdb. It is effectively a formalization of all the code I've been copying around my projects to make it faster to do rocksdb operations.

    natlex_...