Atlas Fury

The development saga of Atlas Fury (codenamed Project Atlas)

11 posts in this saga
Updated at Dec 19 2023 at 15:36 UTC
  • Atlas Fury iOS Release in February 2024

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    I am wrapping up development on this momentous product. Promotional videos and other assets are now being pursued so that next month we are a GO.

    There will be 10 survival levels, 2 endless levels, 19 ships each with their own front and rear weapon, 6 special weapons that any ship can get in the level. There are a variety of enemies and most of them will chase you around. Some will just leave if you don't kill them 💀. The powerups are a variety. SURGE is the most fun and best power up you can get. One poweru...

  • Atlas Fury, Incredible Progress and Last Build of the Year 2023

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    Added a new special weapon, pretty much has to do with black holes, and one more to go!

    Starfang Striker is inspired by Starfox just more wolf than fox. Probably should've called it StarWolf. This play was close though, was close to death as you can see the few times I started playing more conservatively rather than just freely getting hit.

    Never thought I'd get this far so quickly. It didn't register to me that I could make something like this in 2 months so far. Godot Engine played a big factor in that. The...

  • Atlas Fury's Release Draws Near

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    The latest build is promising. SURGE really has impact! and look at all those bouncy carrots.

    Did I say this was a wacky game? That's how it started off. Always meant to be wacky.

    Feb 2024 - IOS Release. March 2024 Android Release.

    I've already figured out the next mobile casual game that I really like and is casual, space themed and includes a competitive mode (I mean co-op is possible). The game play mechanics are so simple, so it will give me time to figure out the multiplayer aspect. I think casual gamers ...

  • Atlas Fury, A.K.A. Project Atlas #6, A Godot Game.

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    The game is really coming alive! I added bananas as a troll item, but man they can be so useful.


    I'm experimenting with orchestrating enemies to do different types of movement to get rid of the monotony of just having them follow you. This level is the hardest so far, for sure, but beatable. I'll probably nerf the enemies and take some out of the level since this is a casual game, but I don't mind the idea of having challenging levels with breather levels. I shouldn't be throwing too much at a player.

    I'll tr...

  • Atlas Fury, A.K.A. Project Atlas #5, A Godot Game.

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    Pretty well done. Close calls! No flawless victory.


    Yeeee, this one's in review for Testflight for public testers.

  • Project Atlas #4, A Godot Game. Point of No Return.

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    Maybe the last post marked the point of no return. Regardless, it's official as of now.

    This ship uses orbiting satellites with a laser on them as well as shooting eyes that move in a wave pattern.

    All the ships in the game have their own play style which means you can't do the same things you would with another. You cannot stay in one place to win especially as the difficulty ramps up. I try my best to make sure to scale the weapons and the levels, but it won't be perfect. Best to just switch to another ship...

  • Project Atlas #3, A Godot Game

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    Got to the point where I have a credits screen.

    This game is coming soon. January 2024 the earliest considering the work outside of just coding up the game and obtaining art and music. For example, there are ads that I have to get someone to help create.

    I'm at the point where I really just have to worry about adding game content and polishing up things. I plan to add some other things, but they are game play features or operating system specific things.

    There isn't one day where I don't play this game and smi...

  • Project Atlas #2, A Godot Game

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    AMERICCCCCAAAAAAAAA, FUK YEHHHH

    Just implemented homing projectiles with detection area. I applied the homing behavior to this USA themed ship's rear weapon. There's other things I implemented since the last post of course. My goal right now is to get all 19 ships and their weapons working then move on to the enemies afterwards start making new levels. Finally move on to UI operations such as unlocking ships and IAP, etc. Once all that is good, work on the special weapons for each ship.

    I'm making sure that t...

  • Project Atlas #1, A Godot game

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    I've been working on a 2D space based survivor game using the Godot engine. It's looking really good so far.


    Epic MegaGames, known as Epic today, published a game in the 90s called Tyrian. I still play it, but it's known as OpenTyrian today. It's been almost 30 years now since its release. I've been wanting to make a game like it in the past, but haven't been inspired enough to do it. Well, I learned Godot this summer and decided I was going to make Project Atlas and decided I intend to pay homage to Tyrian ...

  • Godot 4, 2D Mobile Optimization

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    It's not easy to optimize and the information out there isn't too great. There's just not much resources on optimizing Godot for mobile devices out there in general. Your mileage may vary.

    Viewport scaling - Takes less GPU resources therefore energy than canvas_items. You can test it on an iOS device yourself. It makes a BIG difference for my game.

    Expanded Aspect Ratio - Use a square resolution to keep same resolution when in landscape or portrait. Expanded will scale that box accordingly. It is up to you to...

  • Exporting a Godot Game for Android

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    If you've tried to export a Godot game for Android target, you most likely ran into errors when you checked Gradle box like "Unable to locate a Java Runtime" or whatever. Annoying since there is no logs of the commands run nor environment variables.

    Follow instructions here: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html Come back when you reached the error.

    I use Mac OS and opening Godot from Applications folder will not contain a JAVA_HOME variable.

    Open a terminal and jus...